DEVELOPMENT LOG NO. 29
Reentry Burns
I've made reentry burns look way better. Reentry burns now take in all the details of your reentry, generate meshes and apply shaders to create a beautiful fiery streaky reentry burn across the bow shock and along the objects facing surface.
This was a good challenge. I worked to take speed, direction, facing edges, and atmosphereic density into account to create a long streaky tail and a bow shock I could apply across every object, weapon, and vehicle in the game.
